Oculus Founder Palmer Luckey Created a VR Headset That Kills You If You Die in the Game

Image for an article titled Oculus Founder Palmer Luckey built a VR headset that kills you if you die in the game.

photograph: Kevork Djansezian (Getty Images)

it is old trop In many silly sci-fi movies about virtual reality: you die in games, you die in real life. you’ve heard before Characters are stuck in video games and have to play for their lives. If their avatar perishes they too

Looks like someone wanted this to be true. That is, someone made a real VR headset. kill you If you’re allergic to video games, fun, right?

The creators weren’t just anyone, but 30-year-old virtual reality star Palmer Luckey was obsessed with Trump. freakand one of co-founder of Oculus, VR company Facebook bought In 2014 with $3 billion

Lucky fell off blog post On Sunday, he described his strange headsets, which he claimed were mostly “Office art” and include a picture of it.

For reference it looks like this:

Image for an article titled Oculus Founder Palmer Luckey built a VR headset that kills you if you die in the game.

photograph: Palmer Lucky

Yes, this will really end your life. especially It is bound to bombs to make your head explode.

in his blog postLucky explains how his deadly new contraceptive should work:

I use three burst charging modules that I usually use for other projects. It is linked to a narrow-band photo sensor that can detect when the screen flashes red at a specific frequency. This makes the integration of games on the developer side very easy . Charging instantly destroys the user’s brain.


In other words, Lucky has brought the plot of the 2006 horror flick to life. still aliveIn which unfortunate gamers stumble upon a video game that results in their murder if they lose. or more precisely He has been realizing the idea behind the nerdy web manga since the mid-2000s. Sword Art OnlineHe said that was the main inspiration behind the project. In the comics, the characters wear what is known as the “NerveGear,” an “incredible device that perfectly recreates reality using a direct neural interface capable of Kill the user.” For Lucky, here’s an exciting idea:

The idea of ​​tying your real life to your virtual avatar has always fascinated me – you instantly raise the stakes to maximum levels and force people to rethink how they interact with the virtual world and the players inside. how Increased graphics can make the game look more realistic. But only the threat of serious consequences can make the game feel real for you and everyone in the game.

Righttttt…that’s definitely an interesting idea. Although some may argue that the joy of gaming comes from putting you in death-defying situations and no let your head explode Some may argue that

However, whether it’s a good idea or not, Luckey seems to have a plan to make his new hat even more intimidating than it is today by adding technology. “Anti-tamper” access:

This is definitely not a perfect system. I have plans for a tamper-proof mechanism like NerveGear that will make the headset irremovable or damaging.

SThe ultimate goal here is to create a helmet that you truly can’t take off. Once attached to your glass The two situations you’ll be able to remove are A) a situation where you won the game, or B) a situation where your beheaded corpse is dragged from the strewn pile of corpses. Ruins by an unfortunate spirit who accidentally stumbled upon This might be why Lucky hasn’t used the real thing yet. He says:

… there are many failures that can occur and kill the user at the wrong time. This is why I haven’t actually attempted to create a ball for my own use, and also why I believe that, like in SAO, the final excitation should be associated with a highly intelligent agent that can easily determine that the condition for How’s the cancellation? Is that right?

…at this point, it’s just a piece of art, a thought-provoking reminder of the unexplored avenues of game design.

Some will undoubtedly find this an exciting concept. while others Might stop to think after reading the phrase. “Kill the user at the wrong time.” Unfortunately, I fell into the latter camp. Curiosity, though, led me to keep track of the progress of this crazy project. this in the near future


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