An Online Conference for You: A Taco, a Trip Around the World, and Scratch-offs for Tests

Thumbnails with Tacos 🌮 Activity 3-2-1 World Tour 🌎 Scratch-offs for quizzes If you are interested in new teaching techniques creativity Fostering the classroom community and more. Sign up for online meeting teacher No need to leave your home, sofa or desk. You can join and access all available sessions until December 31, 2022 as many times as you like. with nine carefully selected topics You’ll have the opportunity to refresh, energize, and energize your teaching. Wondering what to learn? Check out the session below!

How Metaverse Can Improve Student Engagement and Learning: Using AR and VR in the Classroom

How can you easily use Augmented Reality (AR) and Virtual Reality (VR) tools in your own curriculum? In this session, Juanita Wallace explains how you can take your students to A completely different world to captivate them, teach them and inspire them.

What is AR? “Augmented Reality is a technology that superimposes computer-generated images on the user’s perspective in the real world. resulting in mixed views.”

Here are some ways you can use AR in your own courses:

SketchAR: Take your phone and place the pictures on your phone on a piece of paper so you can easily trace them. This is a fancy way of tracing on paper with your phone/tablet.

Human Anatomy Atlas for the Human Body: You can place any digital human body part in your classroom. Students can walk around table and control parts of the body on the tablet anywhere.

What is VR? “Virtual reality is a computer-simulated 3D environment that allows users to explore and interact with their surroundings.”

Here are some ways you can use VR in your own courses:

VirtualSpeech: This is a tool used to present in front of a virtual audience. and at the end of the presentation You will receive feedback. You can choose the type of setting and the number of listeners. You can also make people yawn or frantic to increase distraction. It also keeps track of how much eye contact you make with participants. If you want to go slower/faster words per minute your sound level, etc.

Virtual viewers created with VirtualSpeech that provides feedback on your presentation

Google Earth VR: In this simulation game You can go to places all over the world and it’s like you’re flying on top of the world. You can view buildings in real time or show students their locations. where they never go

Florence Cathedral, Italy, from Google Earth VR

Picture Perfect: Using Graphic Design Elements to Increase Student Engagement

In this session, Alexandra Herron explains how you can use visually appealing content to engage learners and increase instructor presence in your online courses.

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use thumbnails You can create thumbnails for your videos/folders. Thumbnails help students visualize what the video will be about. For one of Herron’s folders, she created a thumbnail that said, “Step by step, you’ll get there.” For a week with a more intense workload, in the first week, she created a “Let’s taco” thumbnail. about it…” with tacos as the focal point.

flip grid for program orientation Herron University lets faculty introduce themselves via Flipgrid so new students can learn about upcoming professors. Many instructors have different filters (Superman, Mario, etc.) to help set the atmosphere for the class and allow students to learn about them personally.

Irad. which will track your screen clicks so you can create web recommendations on your computer After tracking your clicks Your clicks will be populated and students can view them as videos, print them as pdfs, or view them as documents. Basically, there are written and/or visual instructions for students.

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Cultivating a Connected Classroom Culture

How can you cultivate a relationship with your students from day one? In this session, Tiffany Sayles presents easy-to-implement ideas to create a classroom culture that fosters rapprochement.

The four main ways to connect with students are:

  1. instructor
  2. classmates
  3. campus
  4. content

quotation per day Sayles begins each class with a talk in which she gives the students one minute to think about the talk and asks them to expand on it. It is a great opportunity for students to explain what the words mean to them. After each student commented, Sayles said, “Thank you very much for your understanding and perspective.” The positive response to their speech encouraged other students to join in.

3-2-1 This is where you ask students three interesting facts about themselves. two goals they have and one expectation for class It’s the interface for you and your students. Plus, students love learning about your life outside of the classroom when you share your own 3-2-1.

Sayles says giving students a sense of purpose and identity is extremely important. She was sure she told the students that “What you present in classroom discussions is unique. It’s something I’ve never heard of before. so i want to hear you I want to know what you know.”

Feeding Their Minds: Brain-Based Learning in the Classroom

Have you tried using the Immediate Feedback Assessment (IF-AT) technique in your course? In this session, Sabrina Timperman explains how brain-based techniques can improve learning and memory. and how to reduce test anxiety for students.

The IF-AT is a testing system that allows students to receive instant feedback as they complete each item.

Scratch the examHere you can use scratch paper to show the answer, so if the students think the answer is A, they will cross off the A, and if there is a star underneath, they will mark the answer. show correct answer This works well for group tests where students can discuss possible answers as a group and tick off A, B, C, or D if there is a star when they tick the letters. They will get full marks. But if there are no stars Repeat group discussion and cross out other answers.

memory game In this game, it depends on the memory game. Students are given cards that they turn over and must match. Students are divided into small groups and two groups compete against each other. In Timperman’s course, she created a memory card consisting of fibrous joints. articular cartilage and synovial joints

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There are four rounds in total. and in each round Students get less information on the cards—they have to use their memory after each round. The first deck of cards in Round 1 has a common name, picture, description and example. Both teams take turns turning over and finding pairs. When all cards match The team will advance to the second round. The second deck of cards in round two only contains pictures, examples and descriptions, but no joint names. The third deck of cards in round three contains only pictures and descriptions; the fourth deck of cards in round 4 is only pictures, so students need to remember information from previous decks, such as what kind of joint they are and what they do. The game builds on the student’s memory during each round and also teaches information about the student’s joints while playing the game.

If you are interested in these sessions and more Register now for Teachers teach online meetings!

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